
- Score Rating – 9/10
- Initial Release Date – September 1, 2015
- Pros – Exceptional Gameplay, Fun Mechanics, Good Graphics, Immersive Cutscenes
- Cons – Sparse Storytelling
GAME SUMMARY – MGS5 is the eleventh canonical installment in the Metal Gear series and the fifth within the series’ chronology. It serves as a sequel to Metal Gear Solid V: Ground Zeroes, and a continuation of the narrative established there, and a prequel to the original Metal Gear game. It carries over the tagline of Tactical Espionage Operations first used in Metal Gear Solid: Peace Walker. Set in 1984, the game follows the mercenary leader Punished “Venom” Snake as he ventures into Afghanistan and the Angola—Zaire border region to exact revenge on the people who destroyed his forces and came close to killing him during the climax of Ground Zeroes. The game is set in the aftermath of the events of Ground Zeroes and the destruction of Militaires Sans Frontières (commonly abbreviated as MSF), Big Boss (Kiefer Sutherland/Akio Ōtsuka) falls into a coma. Nine years later, he awakes and helps lead a new mercenary group, Diamond Dogs. Adopting the codenames “Punished Snake” and “Venom Snake”, he ventures into Afghanistan during the Soviet–Afghan War and the Angola—Zaire border region during the Angolan Civil War to track down the men responsible for MSF’s destruction. Along the way, he becomes reacquainted with his former rival Ocelot (Troy Baker/Satoshi Mikami) and encounters Quiet, an assassin with supernatural abilities. While he and Benedict “Kazuhira” Miller (Robin Atkin Downes/Tomokazu Sugita) are initially driven to exact revenge, Snake soon unearths a plot by the Cipher organization to develop a new model of the Metal Gear system known as the ST-84 “Sahelanthropus”.
REVIEW – This is the first open-world game in the Metal Gear Franchise and the final Metal Gear game Directed by Hideo Kojima and the final game in the Main Metal Gear Saga. Metal Gear Solid V offers excellent stealth gameplay and mechanics that feel new and refreshing, the open world aspect of MGSV opens up variety when tackling missions which feel nice and it adds another depth to the gameplay, the problem for me is that the game doesn’t use this to its full potential when tackling the Main Missions of the game when you play main missions you’re only allowed to play in a certain section of the map which kinda defeats the point of having an open world, I mean yeah sure the game has its ways to counteract this but you know I would prefer it if, it wasn’t blocked off when doing Main Mission. The other new thing in MGSV is the “Mother Base”, of course this existed before but you couldn’t fully interact with it now you could visit it but even with this addition Mother Base feels kinda tame, it kinda only serves us a place for some easter eggs,a mini game like shooting trial and some cutscenes other than that its just a barren husk of nothing, also you can recruit people in this game for your cause in the story but Mother Base management kinda feels tedious at times and the development of weapons too and farming for good soldiers. The main hook for me in this game is the “fun” aspect of it, the new mechanics and the tight controls makes it so much fun to play around it, MGSV to me is the most fun I had with a MGSV game, I’m not saying that other games in the series ain’t fun but the open world variety is just so goddamn fun and it hooked me for hours on end, the different ways and limits you could set yourself so you could have the best time. Now let’s get into the goddamn story, If you’ve been following the Metal Gear story like I have you know that it is one of the best, convoluted, complex, and bat-shit insane plotlines in gaming history, an auteur only Hideo Kojima could direct. If you compare MGSV to other Metal Gear games it fails in terms of story having a very sparse conclusion to Big Boss’ legacy, while some parts of it is interesting like the cinematography, the writing in it kinda feels sparse, you’ll feel as if some characters that you like kinda act differently even if nothing ever happens in their story archs, and the biggest change was Big Boss’ voice, through out the Metal Gear Games their was only David Hayter who voiced “Snake” but it was changed to Keifer Sutherland, he did well but his lines was few unlike the old games, he did a decent job as “Snake” but I prefer David Hayter maybe because of how much well written the previous games were and how long the cutscenes were, overall the story of the game was kinda tame and boring at certain parts, there is some shining moments but not enough to explain the legacy of Big Boss and it left me with a Phantom Pain…. Good game overall but it is my least favorite game in terms of story in the MGS series but my favorite in terms of gameplay…
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